﻿using System.Data;

namespace Gamey.N64
{
    class Project64 : Emulator
    {
        protected override GameLoader GameLoader
        {
            get { return new N64GameLoader(); }
        }

        protected override string ExecutablePath
        {
            get { return Env.Settings.Project64Path; }
        }

        public override string RomsPath
        {
            get { return Env.Settings.N64RomsPath; }
        }

        public override DataTable GetTableFromDataSet(GameyDataSet dataSet)
        {
            return dataSet.N64Games;
        }

        protected override string GetArgumentsFromDataRow(DataRow row)
        {
            return row.Field<string>("File");
        }
    }
}
